![Sensors | Free Full-Text | A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking Sensors | Free Full-Text | A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking](https://www.mdpi.com/sensors/sensors-18-02832/article_deploy/html/images/sensors-18-02832-g001.png)
Sensors | Free Full-Text | A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking
![Palmer Luckey on Twitter: "Threw Oculus Sensors in opposing corners of this room for the hell of it. Works fine. https://t.co/i5svKQWelp" / Twitter Palmer Luckey on Twitter: "Threw Oculus Sensors in opposing corners of this room for the hell of it. Works fine. https://t.co/i5svKQWelp" / Twitter](https://pbs.twimg.com/media/CWJqls0VAAAuuo8.jpg:large)
Palmer Luckey on Twitter: "Threw Oculus Sensors in opposing corners of this room for the hell of it. Works fine. https://t.co/i5svKQWelp" / Twitter
![My 2 sensor room scale config. Experimental set up with different levels doing a great job capturing high/low in 360! (optimal play space here) : r/ oculus My 2 sensor room scale config. Experimental set up with different levels doing a great job capturing high/low in 360! (optimal play space here) : r/ oculus](https://i.redd.it/b9161tvvrp801.jpg)